Today we can look back on over a half year of active BlockWorld development. It has been evolved into a very nice 3D game for high-end Android devices. But a lot of people don’t have that fast Android devices and can’t enjoy their BlockWorld experience. To spread this game to every device class I decided to create a new BlockWorld game that’s using just two dimensions instead of three:
will fully base on the original game and both share the same game content. The whole environment is completely broken down to 2D.
will get a completely overworked game control to meet the new 2D requirements.
will be published separately from the original BlockWorld.
will be designed to be smoothly playable on the HTC Desire that was released in 2010. It’s a good reference platform and comparable to modern low/mid-end devices in performance.
Important: I’m not going to stop developing the original BlockWorld. All future content and feature updates will effect on both games, BlockWorld and BlockWorld 2D, because they share the same game engine. When I’m reaching a larger target audience there will be even more motivation for me to spend time in developing on BlockWorld.
Here is a (very) first impression of a proof of concept of the new BlockWorld 2D running on HTC Desire with 29fps:
I’m planing a free public testing phase of “prerelease snapshots” before the official release. Feel free to share you thoughts in the comments.
The items from the last update are now available to the Adventure Mode! I also upgraded the file format for storing the world information. Once converted into the new format (this happens automatically) it load’s faster.
Tons of new crafting recipes and new items available to Adventure Mode!
Upgraded world data format that loads faster, if once created (Already created parts will automatically converted on-the-fly)
Increased targeting range by 30% in Builder Mode (Greetz to Kalimbo)
The selection indicator doesn’t appears on a screenshot anymore