I’ve got some fresh conceptional information about the new world system in the beta version. As you might have read your current savegames won’t be compatible with new world system.
The world of BlockWorld consists of different zones. A zone is a 64x64x64 area that you’ve used in the alpha version. Every zone has a certain topic. That could be i.e. meadow, mountains, mines or something like that. Every zone topic has it’s own characteristics regarding monster types and materials. A level generator will create random scenery. A zone has also a reference level. In a level 5 zone there will be level 5 monsters. It’s no good idea to visit that zone if you are still level 1 😉
These zones are connected via magic portals. You start in the first zone and find a portal there. It leads you to the second zone. There you can find another portal to the third zone and so on. Higher zones will have higher reference levels. You can find more valuable materials and items in a high level meadow then in a low level meadow.
There could also be multiple portals in one zone that splits up your way. A special zone is the dungeon. It’s some zones depth and at the end there is a treasure or a dungeon lord. The dungeon lord is a challenging guy.
You can also go back to the beginning by passing the portals in opposite direction. So it’s no problem to travel from zone 10 to the start zone. Explored zones can be used to build you houses, castle and masterpieces of block art
Crafting recipes and precision levels will also have a level requirement. You start with simple abilities and improve yourself when reaching higher levels. You can level-up by collecting experience points (XP). You can get experience points when you fight against monsters, collecting or building blocks.
The beta update will change the world data handling. Your current savegames will not be compatible with the update.
I will publish a special edition of BlockWorld that contains the state of last alpha version, so people can visit their old worlds. The regular BlockWorld installation will not notice your old savegame files.
I’m currently working hard to get BlockWorld to beta phase. Today I finished the crafting system. You can craft recipes (that require ingredients to create a result). Some recipes require a certain player level.
Added new crafting system
You can test crafting on 4 recipes
Added Super Hammer item that makes more damage and removes blocks faster (can be crafted)
Now you can delete items in inventory
Changed skills page to show your current level and XP
As promised in my last post I’ll bring you some monsters. This is just an intermediate step in monsters and fighting. Future updates will extended these with a fighting system, as well as features like experience points and item dropping.
Implemented monsters with two basic mentalities (aggressive and anxious)
You can bully each other but not hurt (real fighting system comes in a future update)