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	<title>BlockWorld</title>
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	<link>http://block-world.com</link>
	<description>Be a part of the BlockWorld: created by you!</description>
	<lastBuildDate>Sun, 15 Jan 2012 18:31:04 +0000</lastBuildDate>
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		<title>A new BlockWorld Game!</title>
		<link>http://block-world.com/?p=575</link>
		<comments>http://block-world.com/?p=575#comments</comments>
		<pubDate>Sun, 15 Jan 2012 18:31:04 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=575</guid>
		<description><![CDATA[Today we can look back on over a half year of active BlockWorld development. It has been evolved into a very nice 3D game for high-end Android devices. But a lot of people don&#8217;t have that fast Android devices and can&#8217;t &#8230; <a href="http://block-world.com/?p=575">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today we can look back on over a half year of active BlockWorld development. It has been evolved into a very nice 3D game for high-end Android devices. But a lot of people don&#8217;t have that fast Android devices and can&#8217;t enjoy their BlockWorld experience. To spread this game to every device class I decided to create a new BlockWorld game that&#8217;s using just two dimensions instead of three:</p>
<p><strong>BlockWorld 2D</strong></p>
<ul>
<li>will fully base on the original game and both share the same game content. The whole environment is completely broken down to 2D.</li>
<li>will get a completely overworked game control to meet the new 2D requirements.</li>
<li>will be published separately from the original BlockWorld.</li>
<li>will be designed to be smoothly playable on the HTC Desire that was released in 2010. It&#8217;s a good reference platform and comparable to modern low/mid-end devices in performance.</li>
</ul>
<p>Important: I&#8217;m <strong>not</strong> going to stop developing the original BlockWorld. All future content and feature updates will effect on both games, BlockWorld and BlockWorld 2D, because they share the same game engine. When I&#8217;m reaching a larger target audience there will be even more motivation for me to spend time in developing on BlockWorld.</p>
<p>Here is a (very) first impression of a proof of concept of the new BlockWorld 2D running on HTC Desire with 29fps:</p>
<p><a href="http://block-world.com/wp-content/uploads/2012/01/blockworld2d_earlyshot.jpg"><img class="aligncenter size-full wp-image-576" title="blockworld2d_earlyshot" src="http://block-world.com/wp-content/uploads/2012/01/blockworld2d_earlyshot.jpg" alt="" width="800" height="472" /></a></p>
<p>I&#8217;m planing a free public testing phase of &#8220;prerelease snapshots&#8221; before the official release. Feel free to share you thoughts in the comments.</p>
<p><a href="http://block-world.com/forum/showthread.php?tid=386">Comment</a></p>
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		<title>More content now also on Adventure Mode (0.15-beta)</title>
		<link>http://block-world.com/?p=572</link>
		<comments>http://block-world.com/?p=572#comments</comments>
		<pubDate>Fri, 13 Jan 2012 08:29:19 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=572</guid>
		<description><![CDATA[The items from the last update are now available to the Adventure Mode! I also upgraded the file format for storing the world information. Once converted into the new format (this happens automatically) it load&#8217;s faster. Version 0.15-beta Tons of &#8230; <a href="http://block-world.com/?p=572">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The items from the last update are now available to the Adventure Mode! I also upgraded the file format for storing the world information. Once converted into the new format (this happens automatically) it load&#8217;s faster.</p>
<p><a href="http://block-world.com/wp-content/uploads/2012/01/update15.png"><img class="aligncenter size-full wp-image-573" title="update15" src="http://block-world.com/wp-content/uploads/2012/01/update15.png" alt="" width="800" height="480" /></a></p>
<p><strong>Version 0.15-beta</strong></p>
<ul>
<li>Tons of new crafting recipes and new items available to Adventure Mode!</li>
<li>Upgraded world data format that loads faster, if once created (Already created parts will automatically converted on-the-fly)</li>
<li>Increased targeting range by 30% in Builder Mode (Greetz to Kalimbo)</li>
<li>The selection indicator doesn&#8217;t appears on a screenshot anymore</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=376">Comment</a></p>
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		<title>More content, more features, more fun (0.14-beta)</title>
		<link>http://block-world.com/?p=566</link>
		<comments>http://block-world.com/?p=566#comments</comments>
		<pubDate>Fri, 06 Jan 2012 17:01:01 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=566</guid>
		<description><![CDATA[The first update in 2012 brings you more content, more features, more fun! Version 0.14-beta NEW: Over 30 new block items! (Currently available to Builder Mode. Adventure Mode integration will follow with the next update!) NEW: Visual Styles let you &#8230; <a href="http://block-world.com/?p=566">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first update in 2012 brings you more content, more features, more fun!</p>
<p><a href="http://block-world.com/wp-content/uploads/2012/01/update14.png"><img class="aligncenter size-full wp-image-567" title="update14" src="http://block-world.com/wp-content/uploads/2012/01/update14.png" alt="" width="800" height="480" /></a><br />
<strong>Version 0.14-beta</strong></p>
<ul>
<li>NEW: Over 30 new block items! (Currently available to Builder Mode. Adventure Mode integration will follow with the next update!)</li>
<li>NEW: Visual Styles let you choose between 4 graphics styles (i.e. get some M***craft-feeling with the RETRO-style!) at the &#8220;Performance&#8221;-options-page</li>
<li>NEW: Player can now target water, mine it or build on it</li>
<li>IMPROVED: Improved Performance of World Loading</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=367">Comment</a></p>
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		<title>Visual Styles</title>
		<link>http://block-world.com/?p=559</link>
		<comments>http://block-world.com/?p=559#comments</comments>
		<pubDate>Wed, 04 Jan 2012 20:56:59 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=559</guid>
		<description><![CDATA[The next update will introduce an option to choose between 4 different visual styles. Here is an overview image: &#160; Retro looks similar to a famous computer game you might know Here is better example of the Retro look: Comment]]></description>
			<content:encoded><![CDATA[<p>The next update will introduce an option to choose between 4 different visual styles. Here is an overview image:</p>
<p><a href="http://block-world.com/wp-content/uploads/2012/01/visualstyles.jpg"><img class="aligncenter size-full wp-image-560" title="visualstyles" src="http://block-world.com/wp-content/uploads/2012/01/visualstyles.jpg" alt="" width="800" height="480" /></a></p>
<p>&nbsp;</p>
<p>Retro looks similar to a famous computer game you might know <img src='http://block-world.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Here is better example of the Retro look:</p>
<p><a href="http://block-world.com/wp-content/uploads/2012/01/screenshot_46.png"><img class="aligncenter size-full wp-image-562" title="screenshot_46" src="http://block-world.com/wp-content/uploads/2012/01/screenshot_46.png" alt="" width="800" height="480" /></a></p>
<p><a href="http://block-world.com/forum/showthread.php?tid=366">Comment</a></p>
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		<title>Simple Flowing Water (0.13-beta)</title>
		<link>http://block-world.com/?p=555</link>
		<comments>http://block-world.com/?p=555#comments</comments>
		<pubDate>Fri, 16 Dec 2011 16:34:43 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=555</guid>
		<description><![CDATA[You can now let the water flow. Just remove a block next to water block. It doesn&#8217;t fills up empty blocks automatically to avoid messing up your whole world because of one mistake. Version 0.13-beta Added simple water flow dynamics &#8230; <a href="http://block-world.com/?p=555">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You can now let the water flow. Just remove a block next to water block. It doesn&#8217;t fills up empty blocks automatically to avoid messing up your whole world because of one mistake.</p>
<p><a href="http://block-world.com/wp-content/uploads/2011/12/update13.jpg"><img class="aligncenter size-full wp-image-556" title="update13" src="http://block-world.com/wp-content/uploads/2011/12/update13.jpg" alt="" width="800" height="480" /></a></p>
<p><strong>Version 0.13-beta</strong></p>
<ul>
<li>Added simple water flow dynamics (as the first feature of the new Living World Engine. More features will come!)</li>
<li>Changed physical model of the player. You are a bit taler now.</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=344">Comment</a></p>
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		<title>Game Balancing (0.12-beta)</title>
		<link>http://block-world.com/?p=548</link>
		<comments>http://block-world.com/?p=548#comments</comments>
		<pubDate>Sat, 10 Dec 2011 19:05:50 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=548</guid>
		<description><![CDATA[Here is another update that improves some &#8220;game balancing&#8221;-related stuff. Yesterday I played a while and noted all thing I&#8217;d like to change. Here it is! Version 0.12-beta Player gets a lot more XP from building and mining Improved physic &#8230; <a href="http://block-world.com/?p=548">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here is another update that improves some &#8220;game balancing&#8221;-related stuff. Yesterday I played a while and noted all thing I&#8217;d like to change. Here it is! <img src='http://block-world.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://block-world.com/wp-content/uploads/2011/12/update12.png"><img class="aligncenter size-full wp-image-549" title="update12" src="http://block-world.com/wp-content/uploads/2011/12/update12.png" alt="" width="800" height="480" /></a></p>
<p><strong>Version 0.12-beta</strong></p>
<ul>
<li>Player gets a lot more XP from building and mining</li>
<li>Improved physic calculations of animals</li>
<li>Added falling damage for player and monsters</li>
<li>Fixed bug when cannot mining M-size blocks with L-size tool</li>
<li>Reduced POWER costs of blocks: Concrete, Grey Brick and Leaves</li>
<li>Frosters now have more health. Raised spawn ratio of angry frogsters</li>
<li>Increased attack radius of Rams</li>
<li>Increased XP reward of Wolfs</li>
<li>Now showing current player level next to XP bar</li>
<li>New Physic Engine now uses the Gravity settings from the options</li>
<li>Tuned the &#8220;Automatic Performance Optimizer&#8221; to ensure at least HIGH viewing distance</li>
<li>Improved Monster Selection Algorithm</li>
<li>BlockLaser doesn&#8217;t requires POWER anymore</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=330">Comment</a></p>
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		<title>New Physic Engine (0.11-beta)</title>
		<link>http://block-world.com/?p=544</link>
		<comments>http://block-world.com/?p=544#comments</comments>
		<pubDate>Fri, 09 Dec 2011 16:47:13 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=544</guid>
		<description><![CDATA[Here is a new fresh update that improves your BlockWorld experience :-) Version 0.11-beta Heavily extended the Physic Engine Monsters / Animals are now calculated with the new Physic Engine (They are not perfect, but a lot better. I keep on improving &#8230; <a href="http://block-world.com/?p=544">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here is a new fresh update that improves your BlockWorld experience :-)</p>
<p><a href="http://block-world.com/wp-content/uploads/2011/12/update11.jpg"><img class="aligncenter size-full wp-image-545" title="update11" src="http://block-world.com/wp-content/uploads/2011/12/update11.jpg" alt="" width="800" height="480" /></a></p>
<p><strong>Version 0.11-beta</strong></p>
<ul>
<li>Heavily extended the Physic Engine</li>
<li>Monsters / Animals are now calculated with the new Physic Engine (They are not perfect, but a lot better. I keep on improving this!)</li>
<li>Added physical interaction between player and monsters. Sheep pushing! Yay <img src='http://block-world.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li>Removed near building range limitation due having new Automatic Stuck Solver</li>
<li>You can build <a href="http://block-world.com/forum/showthread.php?tid=326">ladders</a>!</li>
<li>Dramatically improved game performance. You can now define your prefered World Loading Strategy in the performance options.</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=327">Comment</a></p>
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		<title>Performance Update (0.10-beta)</title>
		<link>http://block-world.com/?p=541</link>
		<comments>http://block-world.com/?p=541#comments</comments>
		<pubDate>Sun, 04 Dec 2011 19:19:52 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=541</guid>
		<description><![CDATA[This update increases the performance of the rendering engine and introduces the new POWER attribute. Version 0.10-beta Added player attribute POWER in adventure mode. Instead of time for processing, the player will consume POWER. POWER raises while leveling up and &#8230; <a href="http://block-world.com/?p=541">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This update increases the performance of the rendering engine and introduces the new POWER attribute.</p>
<p><a href="http://block-world.com/wp-content/uploads/2011/12/update10.png"><img class="aligncenter size-full wp-image-542" title="update10" src="http://block-world.com/wp-content/uploads/2011/12/update10.png" alt="" width="800" height="480" /></a><br />
<strong>Version 0.10-beta</strong></p>
<ul>
<li>Added player attribute POWER in adventure mode. Instead of time for processing, the player will consume POWER. POWER raises while leveling up and improved will reduce the power consumption.</li>
<li>Improved the Rendering Engine to reduce lags and to increase game smoothness (FPS counter now works more realistic)</li>
<li>Render Engine now automatically reduces detail to keep FPS high</li>
<li>Increased viewing distance on EXTREME graphics mode</li>
<li>Typo correction (big thx to <span style="color: red;"><strong>carsondm</strong></span>)</li>
<li>Added &#8220;Save &amp; Exit&#8221; in the white submenu</li>
</ul>
<div><a href="http://block-world.com/forum/showthread.php?tid=310">Comment</a></div>
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		<title>Usablity Update (0.9-beta)</title>
		<link>http://block-world.com/?p=528</link>
		<comments>http://block-world.com/?p=528#comments</comments>
		<pubDate>Wed, 30 Nov 2011 20:17:35 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=528</guid>
		<description><![CDATA[It took a lot of time but now it&#8217;s finally there: the Usability Update! with lots of new and improved stuff! &#160; Version 0.9-beta Different Block Sizes are now better integrated into the game Completely overworked game usablity with new &#8230; <a href="http://block-world.com/?p=528">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It took a lot of time but now it&#8217;s finally there: the <strong>Usability Update!</strong> with lots of new and improved stuff!</p>
<p><a href="http://block-world.com/wp-content/uploads/2011/11/overall.png"><img class="aligncenter size-full wp-image-532" title="overall" src="http://block-world.com/wp-content/uploads/2011/11/overall.png" alt="" width="800" height="480" /></a></p>
<p><a href="http://block-world.com/wp-content/uploads/2011/11/sizes.png"><img class="aligncenter size-full wp-image-534" title="sizes" src="http://block-world.com/wp-content/uploads/2011/11/sizes.png" alt="" width="800" height="480" /></a><a href="http://block-world.com/wp-content/uploads/2011/11/inventory.png"><img class="aligncenter size-full wp-image-530" title="inventory" src="http://block-world.com/wp-content/uploads/2011/11/inventory.png" alt="" width="800" height="480" /></a><a href="http://block-world.com/wp-content/uploads/2011/11/options.png"><img class="aligncenter size-full wp-image-531" title="options" src="http://block-world.com/wp-content/uploads/2011/11/options.png" alt="" width="800" height="480" /></a><a href="http://block-world.com/wp-content/uploads/2011/11/quests.png"><img class="aligncenter size-full wp-image-533" title="quests" src="http://block-world.com/wp-content/uploads/2011/11/quests.png" alt="" width="800" height="480" /></a><a href="http://block-world.com/wp-content/uploads/2011/11/crafting.png"><img class="aligncenter size-full wp-image-529" title="crafting" src="http://block-world.com/wp-content/uploads/2011/11/crafting.png" alt="" width="800" height="480" /></a></p>
<p>&nbsp;</p>
<p><strong>Version 0.9-beta</strong></p>
<ul>
<li>Different Block Sizes are now better integrated into the game</li>
<li>Completely overworked game usablity with new in-game menu system, animations, beautiful graphics and a HD Text Render Engine</li>
<li>Sounds!</li>
<li>Improved Quests: Now with more story</li>
<li>Monsters are now available in builder mode</li>
<li>Possibility to choose only friendly monsters</li>
<li>Full hardware support: Control BlockWorld with keyboard or game controller!</li>
<li>Block Laser item as Quest Reward</li>
<li>&#8230; a lot more!</li>
</ul>
<p><a href="http://block-world.com/forum/showthread.php?tid=306">Comment</a></p>
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		<title>Preview of the upcoming update 0.9-beta</title>
		<link>http://block-world.com/?p=525</link>
		<comments>http://block-world.com/?p=525#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:27:08 +0000</pubDate>
		<dc:creator>Felix Blaschke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://block-world.com/?p=525</guid>
		<description><![CDATA[Here is a 10min video preview of the upcoming update 0.9-beta! It&#8217;s showing all the new stuff! Comment]]></description>
			<content:encoded><![CDATA[<p>Here is a 10min video preview of the upcoming update 0.9-beta! It&#8217;s showing all the new stuff!</p>
<p><iframe src="http://www.youtube.com/embed/zFVHdiGHGjE" frameborder="0" width="550" height="331"></iframe></p>
<p><a href="http://block-world.com/forum/showthread.php?tid=305">Comment</a></p>
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