Here is another update that improves some “game balancing”-related stuff. Yesterday I played a while and noted all thing I’d like to change. Here it is!
Version 0.12-beta
- Player gets a lot more XP from building and mining
- Improved physic calculations of animals
- Added falling damage for player and monsters
- Fixed bug when cannot mining M-size blocks with L-size tool
- Reduced POWER costs of blocks: Concrete, Grey Brick and Leaves
- Frosters now have more health. Raised spawn ratio of angry frogsters
- Increased attack radius of Rams
- Increased XP reward of Wolfs
- Now showing current player level next to XP bar
- New Physic Engine now uses the Gravity settings from the options
- Tuned the “Automatic Performance Optimizer” to ensure at least HIGH viewing distance
- Improved Monster Selection Algorithm
- BlockLaser doesn’t requires POWER anymore
